From 2020 to 2022, I tried different gameplay options for an indie game. Sometimes builds were made in parallel by different developers. I wanted to find mechanics that would best highlight the character and the world, as well as help the narrative. In the end, we decided to move to 3D for various reasons that seemed significant at the time. These game builds are now frozen. Sometimes I return to them, reworking and supplementing. Therefore, I remember that time and the development of each concept with warmth.